Elden Ring 1.15 (1.10) New Best Weapons & Builds After Buffs & Nerfs (2024)

With the patch version 1.10 (1.15 update) released, Let's talk about the new possible best weapons and builds that will dominate in Elden Ring!

Elden Ring 1.15 (1.10) New Best Weapons & Builds After Buffs & Nerfs (1)

Elden Ring 1.15 (1.10) New Best Weapons & Builds with Lastest Buffs & Nerfs

After months and months, we finally got a new patch for Elden ring, it's almost entirely a PVP-focused patch though, attempting to uplift the stagnant PVP scene. The Elden Ring has been facing these past few months. Basically, Poise became really important and strong, and heavy armor sets became overwhelming because of that, faster weapons by comparison were much harder to play. And this patch has reversed all of that really flip things on its head, like now light weapons are dominating because they're actually staggering even the heavy armor users and people are really calling this the Dark Souls 3 PVP patch.

Let's cover what actually happened to Elden Ring with patch 1.10, and figure out which type of weapons and builds will dominate in PvP and PvE:

  • Light Fast Weapons & Builds

PVP exclusive Poise damage of all weapons and some spells and incantations have been increased, what this means is that all weapons are dealing more stagger more poised damage, so even if you're facing an opponent with heavy armor like full bull goats, you're still able to stagger him even with really light fast weapons, which is obviously a great change!

  • Mixed Builds with Slower Heavier Hitting Weapon & Light Fast Weapon

The second part of that is increased Poise when attacking with some skill spells incantations and some types of weapon attacks that generate Poise, so further specifying that different attacks actually have more poison now along with all weapons having their Poise raised and that's why it's feeling just so impactful. So what this does is it means fast weapons are likely king of PVP right now due to their ability to stagger even the heaviest armor sets, this might kill slow weapon builds in PvP as we knew them we say running a heavy armor a heavy weapon that's meant to ensure the protection of the heavy weapon, but it doesn't kill heavy weapons exactly. What it does do is allow for mixed weapon builds finally in Elden Ring, meaning you can have a slower heavier hitting weapon, and then maybe an offhand that's really fast even if it's doing no damage that can be used to hit and stagger and interrupt the enemy in their attacks making evasion of that hard as well. Because you're mixing up the speed of your attacks, and then punish them post that stagger with maybe the slower heavier weapon.

  • Magic Builds for PvP

They've added some sort of damage reduction when performing attacks with some skill spells and incantations, as this is a first reaction we can't tell you individually what those are, but we know a lot of people are currently testing everything to find out exactly what has changed, so we could look forward to that. But basically what that seems to be especially in our experience is that in trade we're basically not dying instantly. In old Elden Ring PVP, you could trade like two maybe three times and the dual was over, now it feels like there are quite a lot more interactions in the PVP meaning there's more time to survive have more interactions, and trades and work out what the enemy is doing. We think this is going to have a profound effect on the PVP specifically because if you're able to trade and survive more it means you can work out what your enemy is actually trying to do and make counter-plays which is so much better.

  • Critical Hit Weapons & Parrying Builds

Critical hit angles have been extended and the general balance adjustments say to increase critical hit damage overall, as well as increase poised damage of attacks that occur after missing a critical hit and reducing the recovery time after you miss a critical hit. So that backstab animation where you miss for example that lasts less time and if you actually hit someone awkwardly with it, it does a bit more. So crit damage is higher this means backstabs are more important to PVP parries actually matter. For backstabs, it means we can actually land them instead of them always just walking away from what really should have forced them into a backstab like in Dark Souls 3, the awkward Miss backstab animation is obviously improved in that we're stuck in it less time and it provides a bit more if you do hit them with it somehow.

However, if you do miss a backstab, the animation still leaves you exposed and that leaves you to being backstabbed yourself much like it used to be and now we are actually landing backstabs in PvP which feels so good.

On the other hand, then parrying, so critical hits also benefit from parrying. Parrying was a major part of the previous Souls games but in Elden Ring specifically PVP you'd never really see it. Every Build made in Dark Souls 3 for PVP had Parrying in mind in some way, but if you tried that in the builds for Elden Ring and it just didn't work. While Parrying is still very hard in high skill even with various hashes that do increase your power frames and certain Shields. It's actually being rewarded now which is really nice to see and so the really skillful Parry-based players are going to be rewarded more as they should be.

Overall, the 1.15 update has really changed the feel of Elden Ring PVP and people are calling it the DS3 patch and the way that it Harkens back to the way DS3 PVP was played at its core. Now it's obviously not a valid fare one-for-one comparison, this is still Elden Ring, but it's also undeniable that it feels more like Dark Souls 3 than it used to. And it is a big change for the matter of PVP and how it's going to be played and how you might even consider making builds. We think it will shift things up in a good way because we have been stagnant for so long, any big change to the core of how it works is only going to be a good thing after such a long wait without any updates.

Specifically with how this works though we are scared that faster light weapons are just going to dominate now, we also think skillful smart players are going to be rewarded more than ever with a mixing up of weapons weapon swapping potentially, and of course the critical hits of backstabbing and more importantly parrying so more people will try to Parry, maybe we'll see more of a meta around parrying again which we've never really seen in Elden Ring.

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Elden Ring 1.15 (1.10) New Best Weapons & Builds After Buffs & Nerfs (2024)

FAQs

What is the most op weapon in Elden Ring right now? ›

Here are the best weapons in Elden Ring:
  • Star Fist.
  • Black Knife.
  • Reduvia.
  • Eleonora's Poleblade.
  • Mohgwyn's Sacred Spear.
  • Moonveil.
  • Rivers of Blood.
  • Sword of Night and Flame.

What is the best fully upgraded weapon in Elden Ring? ›

Elden Ring: The Best Quality Weapons, Ranked

Fully upgraded to +10, the Fallingstar Beast Jaw hits hard, thanks to its 320 physical and 208 magic damage. It also comes equipped with a special Ash of War called Gravity Bolt that calls down a lightning strike when used.

What is the best weapon in Elden Ring current patch? ›

Best Elden Ring quality weapon: Bloodhound's Fang

This Curved Greatsword ends up with C Strength scaling and B Dex scaling when upgraded and outputs a ton of damage, especially when you use its Bloodhound's Finesse Ash of War. Its range is fairly long, too, and as a bonus, it also inflicts bleed buildup with every hit.

What is the highest critical damage build in Elden Ring? ›

1 Miséricorde (Critical: 140)

As it possesses the highest Critical stat of any weapon in Elden Ring, you're probably going to use the Miséricorde as the primary weapon in a build that's specifically designed to create opportunities for critical hits by breaking the enemy's poise.

What is the most powerful skill in Elden Ring? ›

While the most powerful weapon skills from the base game remain as broken as ever, new contenders show merit.
  • 8 Charge Forth.
  • 7 Prelate's Charge.
  • 6 Carian Greatsword.
  • 5 Spinning Weapon.
  • 4 Storm Blade.
  • 3 Smithing Art Spears.
  • 2 Glintblade Phalanx.
  • 1 Seppuku.

What weapon has the highest strength stat in Elden Ring? ›

The Giant-Crusher remains one of the best strength-scaling weapons in Elden Ring post patches and is capable of an impressive damage output. However, it will require a steep starting requirement in Strength to wield properly.

Which weapon in Elden Ring has the highest DPS? ›

Blood Fiend's Arm (DLC Weapon)

Despite a nerf, the Blood Fiend's Arm remains one of the best Elden Ring DLC weapons, and definitely one of the few with the highest damage. Its strength and arcane scaling provide immense damage and bleed buildup.

What is the hardest weapon to get in Elden Ring? ›

For information regarding Shadow of the Erdtree, stay tuned as Game Rant covers the Elden Ring DLC on launch.
  • 6 Ripple Crescent Halberd. ...
  • 5 Guardian's Swordspear. ...
  • 4 Magma Blade. ...
  • 3 Cleanrot Spear & Halo Scythe. ...
  • 2 Celebrant's Cleaver, Celebrant's Sickle, And Celebrant's Rib-Rake. ...
  • 1 Noble's Estoc & Noble's Slender Sword.

What is the best weapon in Elden Ring 2024? ›

Greatsword: Blasphemous Blade

In any Elden Ring best weapons tier list, the Blasphemous Blade always ranks at or near the very top. This is due to two reasons. The first is that its Taker's Flame skill creates a powerful explosion, great for any player that prefers a combined Strength and Faith build.

What's the strongest class in Elden Ring? ›

Strongest Elden Ring class

The strongest class in Elden Ring is the Hero Class with a starting strength stat of 16. As such, this is a great option for any melee-focused players who want to start making a strength build.

What is the strongest attribute in Elden Ring? ›

Let's see if we can figure out which of these attributes are truly the strongest, and which are merely exceptionally powerful.
  • 8 Strength.
  • 7 Faith.
  • 6 Intelligence.
  • 5 Dexterity.
  • 4 Arcane.
  • 3 Mind.
  • 2 Endurance.
  • 1 Vigor.
Jun 12, 2024

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