Bandai Namco Entertainment and FromSoftware’sElden Ringwas just updated to version 1.15 (in-game 1.10) on all platforms including PS5, PS4, Xbox, and Steam. This is the 15th update following the launch day release and update. The Elden Ring version 1.15 update has game balance adjustments and bug fixes for PC and consoles. The download size is around 242MB on PlayStation 5. Read my Xbox Series X review of the original gamehere. If you missed it, the Elden Ring is getting an expansion titled“Shadow of the Erdtree”. We recently had the Colosseum update includes the Colosseums of Limgrave, Leyndell and Caelid allowing players to engage in battles such as duels, free-for-alls, and team fights. The Elden Ring version 1.15 update patch notes via PS4 update history are below.This post has been updated with balance adjustments.
Elden Ring version 1.15 update patch notes and balance adjustments for app version 1.10
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- Increased poise damage of all weapons and some spells and incantations.
- Increased poise when attacking with some skills, spells, incantations and some types of weapon attacks that generates poise.
- Added damage reduction when performing attacks with some skills, spells and incantations and some types of weapon attacks that generates poise.
- Critical hit angles have been extended.
- Decreased the invulnerability window of theQuick StepandHound’s Stepskills.
- Decreased the damage reduction granted by some skills, incantations and items.
General balance adjustments
- Increased critical hit damage.
- Decreased recovery time after a missed critical hit.
- Increased poise damage of attacks that occur after missing a critical hit.
Bug Fixes and other changes
- Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
- Fixed a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
- Fixed a bug that caused the effects of theSacred Orderskill to continue after switching weapons.
- Corrected some text in certain languages.
Elden Ring version 1.14 update patch notes for app version 1.09.1
Gameplay changes and bug fixes
- Fixed a bug where the effects of some Skills, Incantations, Items and Weapons that increased attack power were not applied to Spells and Incantations.
- Fixed a bug where the SkillContagious Furyfrom theJellyfish Shieldkept increasing attack power when unequipping the shield or switching to a different weapon.
- Decreased the poise damage of theCursed-Blood SliceSkill.
About PC Ray Tracing settings
Under certain circ*mstances, ray tracing has been enabled by default after updating the game to version1.09.
- If Ray Tracing has been unintentionally enabled and is impacting your game,you can disable it from the title menu or in-gameby going toSystem →Graphics →Set Ray Tracing QualitytoOFF.
- If your game does not start properly or becomes unstable when Ray Tracing Quality is set to Low/Medium/High/Maximum, please consider the following options:
- Ensure that your graphics card drivers are updated to the latest version.
Elden Ring version 1.13 update patch notes for app version 1.09
This update is 1.13 on PS4 and 1.009.000 on PS5. In-game, the app and calibrations version is 1.09. The update details via the PS4 update history are below:
- Game balance has been adjusted.
- In addition to the above, various errors have been corrected.
The full patch notes and balance adjustments are below:
New feature
Ray Tracing support has been added for PlayStation 5, Xbox Series X and PC versions.
Ray Tracing can be activated in the settings menu:
- PS5 / XSX: Game Options > Ray Tracing
- PC: Graphics > Ray Tracing Quality
Please note that performance – such as frame rate and resolution – may be impacted while playing with Ray Tracing on.
The minimum and recommended technical specifications to use Ray Tracing can be found at the end of the patch notes.
PvP-exclusive balance adjustments
The adjustments in this section do not affect single-player or cooperative play.
- TheInescapable Frenzyincantation power and grab angle have been increased.
- TheLifesteal Fistskill power, range and grab angle have been increased.
- Decreased the power of two-handed jumping attacks.
- Decreased the power of heavy and heavy running attacks ofFistandClawweapon types.
- Decreased the power of theFounding Rain of Starsspell.
- Decreased the spell enhancement effect of theTerra Magicaspell.
- Decreased the damage and poise damage of theWave of Goldskill when hitting an opponent over a certain distance.
- Decreased the effectiveness of theDeterminationandRoyal Knight’s Resolveskills.
- Decreased the effects of theContagious Fury skill of the Jellyfish Shield.
- Decreased the effectiveness of theClaw Talisman.
- Decreased the effectiveness of theLord of Blood’s ExultationTalisman.
- Decreased the attack power buff granted by theWhite Maskhead armor.
- Decreased the jumping attack damage buff granted by theRaptor’s Black Feathersarmor.
- Decreased the damage buff granted byMagic-Shrouding Cracked Tear, Flame-Shrouding Cracked Tear, Lightning-Shrouding Cracked Tear, and Holy-Shrouding Cracked Tearwhen activated with theFlask of Wondrous Physick.
General balance adjustments
- Added an invincibility window when respawning in the colosseum.
- Increased the scaling of the following attributes when infusing weapons with certain Ashes of War:
- Magic / Fire / Flame Art / Lightning / Sacred
- Increased the attribute scaling of the following weapon types:
- Colossal Sword / Great Axe / Hammer / Flail / Great Hammer / Colossal Weapon
- Increased the speed, range and recovery time of some attacks for the following weapon types:
- Great Hammer / Great Axe / Great Sword / Curved Greatsword
- Flail weapons changes:
- Increased the speed of some attacks.
- Reduced attack recovery time.
- Increased poise when using two-handed attacks.
- Increased running attacks speed and reduced attack recovery time for the following weapon types:
- Straight Sword / Curved Sword / Katana / Twinblade Sword / Axe / Hammer / Halberd
- Increased the first attack speed for the following weapon types:
- Straight Sword / Curved Sword / Whip
- Increased the speed of guard counters for the following weapon types:
- Straight Sword / Great Sword / Colossal Sword / Great Curved Sword / Katana / Twinblade Sword / Axe / Great Axe / Flail / Great Hammer / Spear / Great Spear / Halberd
- Reduced the attack recovery time forWhipweapons.
- Increased the damage ofClawweapons.
- Added Holy damage and Faith scaling to theGreat Club.
- Increased damage negation when blocking Holy damage and decreased damage negation when blocking damage from other affinities.
- Increased the effectiveness of theTwinblade Talisman.
- Slightly reduced rolling travel distance for light equipment weights.
- Decreased the hitbox size for some attacks of the following weapon types:
- Thrusting Sword / Heavy thrusting Sword / Spear / Great Spear / Halberd
Ashes of War adjustments
- Lifesteal Fist
- Increased target grab range.
- Surge of Faith
- Increased projectile generation speed.
- Flame Spit
- Increased the guard speed and blocking amount of the skill.
- Adjusted the angle of the fireball.
- Tongues of Fire
- Increased the guard speed and blocking amount of the skill.
- Great Oracular Bubble
- Increased projectile generation speed and reduced the recovery time.
- Viper Bite
- Reduced the time before rolling is possible after using the skill.
- Shriek of Milos
- Increased close range poise damage.
- Spearcall Ritual
- Increased projectile generation speed.
- Cursed-Blood Slash
- Increased projectile generation speed and reduced the recovery time.
- Gold Breaker
- Reduced the recovery time.
- I Command Thee, Kneel!
- Increased attack generation speed.
- Starcaller Cry
- Increased the speed of follow-up attacks.
- Spinning Wheel
- Increased attack generation speed.
- Added a roll & heavy attack cancel timing while using the skill.
Bug Fixes
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving theAntspur Rapiera Cold affinity.
- Fixed a bug where the Scarlet rot status buildup was not properly reflected when giving theRotten Greataxea Blood affinity.
- Fixed a bug where some attacks of thePartisan,Death Ritual Spear, andLucernehad unexpected Physical attack scaling.
- Fixed a bug where theNightrider Glaivedid not increase the damage of horseback attacks.
- Fixed a bug where theDuelist GreataxeandRotten Greataxedid not increase the damage of charged attacks.
- Fixed a bug where theRoar MedallionTalisman effect didn’t increase the power of some incantations.
- Fixed a bug that reduced the power of some skills while under theGolden Voweffect.
- Fixed a bug that caused the effects theDeterminationandRoyal Knight’s Resolveskills when casted from a left-handed weapon to be added to other skills casted with a right-handed weapon.
- Fixed a bug that reduced the critical hit power of right-handed weapons while havingDeterminationorRoyal Knight’s Resolveactive on a left-handed weapon.
- Fixed a bug where status build-ups were unintentionally added to some Weapon Skills
- Fixed a bug where the power and special effects of a left-handed weapon could be added to a skill cast with a right-handed weapon.
- Fixed a bug that caused an equipped Sacrificial Twig to be consumed when a player died in the Colosseum.
- Fixed the camera positioning when respawning in the Colosseum.
- Fixed a bug where a player could receive credit for a kill in the Colosseum when dying due to the Death status effect, instead of the player who inflicted that status effect.
- Improved stability in Colosseum matchmaking.
- Fixed a bug related to level correction when an invader used thePhantom Bloody Finger.
- Fixed a bug that could cause disconnections with other players in certain locations during multiplayer.
- Improved online multiplayer stability.
- [PS4] Fixed a bug that occurred when using theFinger Severeron summoned NPCs while offline that could cause the game to crash.
- Fixed a bug related to some enemies not rendering or behaving as expected.
- Several performance improvements and other bug fixes.
Elden Ring VRR update for PS5
As of now, a PS5-specific VRR update has not been announced. With VRR having rolled out for PS5, hopefully Elden Ring gets patched to take full advantage of it on PS5.
Elden Ring has been getting a few patches since launch focused on PvP mostly and balance adjustments, but I’m looking forward to the expansion. I’ll definitely be grabbing the expansion on all platforms when it launches. It remains it to be seen if the Elden Ring Shadow of the Erdtree expansion releases this year and if we get a complete Elden Ring Game of the Year edition with DLC included on disc. Hopefully we get a trailer for the expansion before TGS 2023 or more gameplay details revealed soon.
Elden Ring is out now on PS5, PS4, Xbox Series X|S, Xbox One, and Steam worldwide.